Build Engine
The Build Engine is a visual style that emerged in the late 90s and early 2000s, primarily seen in first-person shooter video games. It is famous for its unique combination of 2D sprites and pseudo-3D environments, which gave a realistic illusion of depth and freedom of movement within the game world. The Build Engine was particularly known for its use in influential games like Duke Nukem 3D (1996) and Blood (1997), which popularized the style and pushed the boundaries of level design and interactivity in FPS games of that era.
Use this with Midjourney or Dall•E
SOMETHING in the style of Build Engine